Note: this version is obsolete! Use this one.
I suggest that we use the following format for RU[simpletext]:
RU[tag1=value1,tag2=value2,...]
Tag: punish Value: 0 or 1 Default: 0 Meaning: Specifies if there is a punish for surrounding own dots (0=no, 1=yes) Notes: This option is present on szkrab.net.pl, but almost nobody uses it. Tag: holes Value: 0 or 1 Default: 0 Meaning: Specifies if holes between enclosures are allowed (0=no, 1=yes) Notes: On szkrab.net.pl it is always holes=0. Tag: additionalturn Value: 0 or 1 Default: 0 Meaning: Specifies if there is an additional move after surrounding some enemy dots (0=no, 1=yes) Notes: This option is present on vkontakte.ru Tag: mustsurround Value: 0 or 1 Default: 0 Meaning: Specifies if the surroundings (enclosures) are obligatory (0=no, 1=yes) Notes: 1. This option is typical for the Russian rules. 2. When minimalarea=1, then surroundings may be made automatically. Tag: minimalarea Value: 0 or 1 Default: 0 Meaning: Specifies if the surroundings (enclosures) should always have minimal area (0=no, 1=yes), taking the value of holes tag into account. Notes: 1. This option is typical for the Russian rules. 2. When this option is on, then there is no need to save enclosure information in move properties, and it is ok both to save this information or not in this case (for example, eidokropki.reaktywni.pl saves it, and VPoints does not). Tag: passmove Value: 0 or 1 Default: 0 Meaning: Specifies if pass is allowed (0=no, 1=yes). Notes: When one player passes and then the other also passes, then the game ends. Tag: lastdotsafe Value: 0 or 1 Default: 0 Meaning: Specifies if the last dot placed on the board is safe (0=no, 1=yes). If no, this means that the opponent may capture the last dot, although she cannot place any dot due to lack of free space. Notes: 1. This rule is present on szkrab.net.pl (it is always on, cannot be turned off), but maybe this would change to always off someday... 2. This rule only affects scoring, and always at most by 1 point. 3. Turning this on has strange sideeffects to the result of the game, see http://www.kropki.legion.pl/obliczanie-wyniku-t421.html. 4. This option has no practical importance when passmove is allowed (then simply the last player may decide to not to play the last dot).
Tag: scoreterritory Value: 0 or 1 Default: 0 Meaning: Specifies if territory should be scored (0.5 for each place in the territory). Notes: 1. This rule makes sense only when passmove=1. 2. This rule only affects scoring. The combination passmove=1,scoreterritory=1 gives a score like passmove=0,scoreterritory=0 up to 1.5 point with lastdotsafe=1, and a mere 0.5 point with lastdotsafe=0. 3. I know no application using rules with scoreterritory=1. 4. A lot of kropki players is against this rule http://www.kropki.legion.pl/obliczanie-wyniku-t421.html claiming that this would make Kropki too similar to Go, however this is a rather irrational fear because of note 2. above.
Tag: szkrab Value: (none) Meaning: Equivalent to lastdotsafe=1 Tag: russian Value: (none) Meaning: Equivalent to mustsurround=1,minimalarea=1,passmove=1,holes=1 (Question: does this list make sense? That is, are all above four options common for different variants of Tochki?)
RU[szkrab] -- for standard szkrab rules RU[szkrab,punish] -- for szkrab rules with punish